No Matter's game looks incredibly promising for fans of similar games, and while its inspirations are clear, it is unique and should not be viewed as a mere rehash of old ideas. But that's as far as the comparisons should go. What No Matter has achieved with such a small team is worth applauding, even in its early state. To call Praey for the Gods an unofficial sequel to Shadow of the Colossus has some accuracy, and it's likely a compliment to the developers. In the end, all forms of media take inspiration from their predecessors, and Shadow of the Colossus has been a source of inspiration for many projects over the years. The survival aspect of exploration, the grappling hook and the gliding mechanics stand out, as does its story and unique world. While the game's boss climbing on its own doesn't do anything revolutionary and it's female, bow-wielding protagonist makes comparisons to Horizon's Aloy easy, Praey for the Gods still sets itself apart. Praey for the Gods certainly draws heavily upon previous games within the genre both in its presentation and gameplay, but there are definitely new elements and welcome additions. In their minds, a spiritual sequel to Shadow of Colossus is better than no sequel at all. Others have defended the game, drawing attention to the fact that it is being developed by a small team of just three people, and thankful for any continuation of the boss climbing genre. Some fans of other boss climbing games have complained about the game's low graphical fidelity and slightly janky animations, along with a lack of content in its current early access state. This comparison has in turn brought both praise and criticism to Praey for the Gods. RELATED: Superhot: Mind Control Delete Is the Most Innovative Shooter in Years However, the game's influences are unmistakable in these sections, with many players suggesting that at least the first boss of the game is a direct emulation of a boss enemy within Shadow of the Colossus. Praey for the Gods is a Shadow of the Colossus-inspired adventure with sluggish controls, distracting survival mechanics, and painful bugs that make it hard to. These fights are interesting and dynamic, with a good variety between the different enemies within the game. These god enemies also contribute to the feel and atmosphere of the world, as they each inhabit a certain part of the map. In this way, bosses truly feel like the gods, adding an important sense of immersion and significance to the various boss fights. The early access build includes five major bosses and one mini-boss present, with more planned for the full release.
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